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Impact of Internet Advertising |
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| ==Emerging channels== | ==Emerging channels== | ||
| Video games and mobile phones are two channels that may threaten or accelerate Internet advertising companies. [[Game Consoles Wars: Xbox 360 vs. PS3 vs. Wii|Console video games]] (i.e., PlayStation, Xbox, and Wii) are increasingly connected, and Internet-based games themselves (e.g., large online multiplayer games) have risen in popularity. In addition, [[Mobile Phone Adoption in Developing Countries|mobile phones are one of the most popular devices in the world]] and have increased in capabilities through technology such as [[3G]], which enables a wide range of activity such as email, Internet browsing, and multimedia capabilities. Advertising on these channels is a small but rapidly growing trend. Internet advertising companies such as [[MSFT|MSN]] and [[Yahoo!]] may benefit from these trends if they build capabilities to leverage these channels; otherwise, these emerging media may take share away from "traditional" Internet advertising as advertisers seek innovative ways to reach potential customers--for instance, mobile advertising has the benefit of being location-based and highly targetable. Internet video advertising is also growing in popularity and companies such as [[MODAVOX INC (MDVX)]] are assisting publishers of online videos in monetizing online videos. Whereas traditional TV advertising has relied on per-show and DMA targeting, internet video marketing can tailor advertising delivery on a per-user basis, according to the interests, viewing habits, demographics, time and / or location of every individual viewer. Internet video delivery also allows insertion parameters to be adjusted and optimized to maximize performance on the fly.<ref>[http://www.reelseo.com/video-advertising-2008/ Online Video Advertising Industry Report For Q4 2008]</ref> | Video games and mobile phones are two channels that may threaten or accelerate Internet advertising companies. [[Game Consoles Wars: Xbox 360 vs. PS3 vs. Wii|Console video games]] (i.e., PlayStation, Xbox, and Wii) are increasingly connected, and Internet-based games themselves (e.g., large online multiplayer games) have risen in popularity. In addition, [[Mobile Phone Adoption in Developing Countries|mobile phones are one of the most popular devices in the world]] and have increased in capabilities through technology such as [[3G]], which enables a wide range of activity such as email, Internet browsing, and multimedia capabilities. Advertising on these channels is a small but rapidly growing trend. Internet advertising companies such as [[MSFT|MSN]] and [[Yahoo!]] may benefit from these trends if they build capabilities to leverage these channels; otherwise, these emerging media may take share away from "traditional" Internet advertising as advertisers seek innovative ways to reach potential customers--for instance, mobile advertising has the benefit of being location-based and highly targetable. Internet video advertising is also growing in popularity and companies such as [[MODAVOX INC (MDVX)]] are assisting publishers of online videos in monetizing online videos. Whereas traditional TV advertising has relied on per-show and DMA targeting, internet video marketing can tailor advertising delivery on a per-user basis, according to the interests, viewing habits, demographics, time and / or location of every individual viewer. Internet video delivery also allows insertion parameters to be adjusted and optimized to maximize performance on the fly.<ref>[http://www.reelseo.com/video-advertising-2008/ Online Video Advertising Industry Report For Q4 2008]</ref> | ||
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| ==Channel Maturation== | ==Channel Maturation== | ||
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This article describes a concept which could impact a variety of companies, countries or industries. To see what companies and articles reference this concept page, click here. |
The breadth of U.S. advertisers across virtually all industries means that growth of advertising spend is highly correlated with the GDP, a measure of the country's productivity. The story becomes different when disaggregating advertising spend by channel. While TV, direct mail and newspapers account for nearly three-fourths of all advertising spending combined, the Internet channel has grown the fastest since 2001, taking share away from most traditional channels. Internet advertising grew at an annual clip of 18% from 2001-2006 and only cable TV (10%) was close to a double digit growth rate. Other channels basically kept pace with GDP growth (about 3%), with newspapers (1%) and radio (2%) most negatively affected. Total US internet advertising was $21.2B in 2007, a 26% increase over 2006. Consumer related advertising made up 55% of revenue. However, in the first quarter of 2008, for the first time in three years, quarterly internet ad revenues failed to set a new record.[1]
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Advertising on the Internet has the dual benefit of being generally more efficient and effective compared to other media channels. A standard advertising cost metric is CPM or Cost per Thousand Impressions. For example, a $1 CPM equates to a cost of $1 to reach 1,000 theoretical viewers or readers (theoretical because not everyone will read or look at an advertisement). Internet CPM rates in 2006 averaged $6, much less than most traditional media (see table below). Compounding this lower cost is the effectiveness of Internet advertising, which can be measured using a variety of tracking methods. An advertiser can tell, for example, who clicked on an Internet ad and even who bought a product or service during an internet session. Companies such as Google and Yahoo! have leveraged the measure-ability of the Internet to charge advertisers for clicks rather than impressions, further attracting advertisers with its pay-for-performance model. On the other hand, it is extremely difficult to measure how effectively television, newspaper, radio or magazine ads drive sales.
| Media Channel | 2006 |
|---|---|
| Internet | $6 |
| TV (Network, Cable) | $18 |
| Radio (Network, Spot) | $7 |
| Magazine | $11 |
| Newspaper | $26 |
Click fraud involves a person or automated script that clicks on a Pay-per-click ad in order to generate a charge without actually having interest in the target ad. Pay-per-click (PPC) Internet ad companies face threats from click fraud, which artificially inflate the prices paid by advertisers and benefit the advertising companies such as Yahoo! and Google, which generate revenue from clicks. Both of these companies have settled several lawsuits claiming that the company did not do enough to stem click fraud. It is currently under debate how much of their PPC business is fraudulent.
Video games and mobile phones are two channels that may threaten or accelerate Internet advertising companies. Console video games (i.e., PlayStation, Xbox, and Wii) are increasingly connected, and Internet-based games themselves (e.g., large online multiplayer games) have risen in popularity. In addition, mobile phones are one of the most popular devices in the world and have increased in capabilities through technology such as 3G, which enables a wide range of activity such as email, Internet browsing, and multimedia capabilities. Advertising on these channels is a small but rapidly growing trend. Internet advertising companies such as MSN and Yahoo! may benefit from these trends if they build capabilities to leverage these channels; otherwise, these emerging media may take share away from "traditional" Internet advertising as advertisers seek innovative ways to reach potential customers--for instance, mobile advertising has the benefit of being location-based and highly targetable. Internet video advertising is also growing in popularity and companies such as MODAVOX INC (MDVX) are assisting publishers of online videos in monetizing online videos. Whereas traditional TV advertising has relied on per-show and DMA targeting, internet video marketing can tailor advertising delivery on a per-user basis, according to the interests, viewing habits, demographics, time and / or location of every individual viewer. Internet video delivery also allows insertion parameters to be adjusted and optimized to maximize performance on the fly.[2]
I THINK THAT HAIRY BALLS TASTE LIKE GYPYS I LOVE MY CARAVAN
Internet penetration and total page views in the U.S. have slowed in recent months, potentially signaling channel maturation. Internet advertising depends heavily on online traffic and if these trends continue, advertising spend on this may not grow at the same rate as recently (18% per year from 2001-2006).
| Year | Revenue ($ million) | Y-o-Y Growth |
|---|---|---|
| 2007 | $21,206 | 26% |
| 2006 | $16,879 | 35% |
| 2005 | $12,542 | 30% |
| 2004 | $9,626 | 33% |
| 2003 | $7,267 | 21% |
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