This article is really gaming console centric (mostly focuses on consoles and their related game sales). I am thinking maybe the outline could be broken up into console vs. pc gaming (or even split out into maybe two separate concepts even, PC Video Game Industry and Console Video Game Industry??). Does anyone have feedback on this thought? Dagny87 14:15, May 2, 2008 (PDT)

Its something to think about, but I also feel that PC gaming is on its way out the door (sadly), due to platform control issues and piracy issues... Ajhsieh 14:18, May 2, 2008 (PDT)

I have to disagree a little on that point - I think that the standalone, one-time-purchase market is probably on its way out, but for games with recurring monthly fees (mostly MMOs, think world of warcraft) I think the piracy / platform control issues are really non-issues. WoW alone is taking in $1B a year and the whole market is supposedly going to be approx. $13B by 2012. I will just add a section to this page on MMOs and if it is justified later it could probably be split up. Dagny87 14:26, May 2, 2008 (PDT)

Yeah, i agree the non-game console video game industry is pretty huge and still has tons of potential, especially when the games allow for web based interaction. 76.14.72.94 16:13, May 2, 2008 (PDT)

These are great ideas - I'd like to suggest two distinct sections at the beginning of the article, one that's "Industry Players - Console Games" and another that's "Industry Players - Online Games." Then I would also think about splitting up the Trends and Forces section, into T/F's affecting console games and T/F's affecting online games. If the online gaming part is long enough, then creating a separate page is the way to go - because I agree that the current content page is pretty console-centric. But I think that with some additions we could make it work within one article. Adamfarren 16:07, May 2, 2008 (PDT)

While there is a distinction in the revenue models (subscription vs up-front license fee), the underlying technologies to create the games are not so different, and I suspect that MMORPGs will see their day on the console systems, a la Final fantasy 11 (online). Its just a developer's choice who to develop for. It seems that that the continuous evolution of games is leading to some sort of hybrid model that's starting to show up in PC and XBox type games - up front license fee for the game, with pay-for-play "enhancements", like extra weapons in shooters, newer cars in racing games, etc. The "hard-core" gamer community has responded with general outrage online with these modifications, but it looks like the bottom line is speaking for itself and companies are doing it. I think a fairer cut, rather than online vs console gaming, is the Casual vs. Hardcore gaming cut. Online games in the flash variety are certainly a huge market (to be), but they appeal to very different customers than the everquesters and WoWers. Same goes for the console - some people are playing Bejeweled on their xboxes, and they typically are playing it for different reasons than the people who play Halo 3 Ajhsieh 16:15, May 2, 2008 (PDT)

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