This excerpt taken from the ATVI 8-K filed Jul 31, 2008.
Activision Announces Record Q1 FY 2009 Results
Separately, on July 24, 2008, Vivendi announced its preliminary June quarter financial results (on IFRS basis) which included results for the business that became part of Activision on July 9, 2008. For the quarter ended June 30, 2008, Vivendi reported 223 million euros in revenues and 42 million euros in EBITA for Vivendi Games which includes the results of Blizzard Entertainment®.
Robert Kotick, CEO of Activision Blizzard, stated, Activisions June quarter stand-alone results were the highest ever for a non-holiday quarter, driven by two new Guitar Hero titles Guitar Hero®: Aerosmith® and Guitar Hero®: On Tour , Kung Fu Panda and continued sales of our catalogue titles. Our record performance highlights the continued strength of our business. We are well positioned to continue to capitalize on our strong product portfolio and the positive trends in our industry.
Kotick continued, We have completed our transaction with Vivendi and our integration plans have identified higher than anticipated cost-synergy opportunities. Both Activision and Blizzard Entertainments businesses have maintained their momentum. Activision Blizzards combined outlook for calendar year 2008 is set to exceed the comparable calendar year 2009 non-GAAP financial targets that we provided on December 2, 2007, by approximately $600 million in non-GAAP net revenues and $100 million in non-GAAP operating income.
We are very excited to add Vivendi Games multi-million unit selling properties Crash Bandicoot®, Ice Age® and Spyro®, as well as two new intellectual properties Prototype and an as yet unannounced title to our game roster, commented Mike Griffith, President and CEO of Activision Publishing. The combination with Vivendi Games strengthens our holiday slate which is already anchored by three of the top-selling franchises in the industry Guitar Hero, Call of Duty®, James Bond and includes such highly anticipated games as Call of Duty®: World at War, Guitar Hero® World Tour and Quantum of Solace, as well as Crash Bandicoot®: Mind Over Mutant and The Legend of Spyro®: Dawn of the Dragon.
Mike Morhaime, CEO and co-founder of Blizzard Entertainment, added, Since June 2007, World of Warcraft® has grown its subscriber base by over 1.8 million, to 10.9 million players. Blizzard Entertainment also continues to launch World of Warcraft in new territories and we are very excited about its recent release in Latin America and the upcoming launch in Russia. Blizzard has a strong pipeline of products in development including World of Warcraft: Wrath of the Lich King, StarCraft® II and Diablo® III.