ATVI » Topics » Cost of Sales-Software Royalties and Amortization (amounts in thousands)

These excerpts taken from the ATVI 10-K filed May 30, 2008.

Cost of Sales—Software Royalties and Amortization (amounts in thousands)

March 31,
2007

  % of
Publishing
Net Revenues

  March 31,
2006

  % of
Publishing
Net Revenues

  Increase/
(Decrease)

  Percent
Change

 
$ 132,353   12 % $ 147,822   13 % $ (15,469 ) (10 )%

        "Cost of sales—software royalties and amortization" for the year ended March 31, 2007 decreased as a percentage of publishing net revenues from the prior fiscal year, from 13% to 12%. In absolute dollars, "cost of sales—software royalties and amortization" for the year ended March 31, 2007 also decreased from the prior fiscal year, from $147.8 million to $132.4 million. The decreases were mainly due to:

    A decrease in the number of titles released in fiscal 2007 as compared to the prior year when we had the largest slate of new releases in our history. A decrease in amortization of software development costs from internally developed games, was partially offset by increases in royalties for games developed by third party developers.

    Non-recurring costs recorded in fiscal 2006 totaling $12.6 million, related to impairment charges for a title in development in 2006, and recoverability write-offs related to released titles.

Cost of Sales—Software Royalties and Amortization (amounts in thousands)




































March 31,

2007

 % of

Publishing

Net Revenues

 March 31,

2006

 % of

Publishing

Net Revenues

 Increase/

(Decrease)

 Percent

Change

 
$132,353 12%$147,822 13%$(15,469)(10)%




        "Cost
of sales—software royalties and amortization" for the year ended March 31, 2007 decreased as a percentage of publishing net revenues from the prior fiscal year,
from 13% to 12%. In absolute dollars, "cost of sales—software royalties and amortization" for the year ended March 31, 2007 also decreased from the prior fiscal year, from
$147.8 million to $132.4 million. The decreases were mainly due to:





    A
    decrease in the number of titles released in fiscal 2007 as compared to the prior year when we had the largest slate of new releases in our history. A decrease in
    amortization of software development costs from internally developed games, was partially offset by increases in royalties for games developed by third party developers.


    Non-recurring
    costs recorded in fiscal 2006 totaling $12.6 million, related to impairment charges for a title in development in 2006, and recoverability
    write-offs related to released titles.



EXCERPTS ON THIS PAGE:

10-K (2 sections)
May 30, 2008
Wikinvest © 2006, 2007, 2008, 2009, 2010, 2011, 2012. Use of this site is subject to express Terms of Service, Privacy Policy, and Disclaimer. By continuing past this page, you agree to abide by these terms. Any information provided by Wikinvest, including but not limited to company data, competitors, business analysis, market share, sales revenues and other operating metrics, earnings call analysis, conference call transcripts, industry information, or price targets should not be construed as research, trading tips or recommendations, or investment advice and is provided with no warrants as to its accuracy. Stock market data, including US and International equity symbols, stock quotes, share prices, earnings ratios, and other fundamental data is provided by data partners. Stock market quotes delayed at least 15 minutes for NASDAQ, 20 mins for NYSE and AMEX. Market data by Xignite. See data providers for more details. Company names, products, services and branding cited herein may be trademarks or registered trademarks of their respective owners. The use of trademarks or service marks of another is not a representation that the other is affiliated with, sponsors, is sponsored by, endorses, or is endorsed by Wikinvest.
Powered by MediaWiki