This excerpt taken from the ATVI 10-K filed Jun 9, 2006.
GUN. All of these titles
were released at premium retail pricing of $59.99. Although limited by hardware availability in fiscal 2006, we experienced strong sales of these four titles, and, according to NPD Funworld,
This excerpt taken from the ATVI 10-Q filed Feb 8, 2006.
GUN, all at a premium retail pricing of $59.99. Although limited by hardware availability, we experienced strong sales of these four titles, and, according to NPD Funworld,
This excerpt taken from the ATVI 10-Q filed Nov 3, 2005.
GUN concurrently with the release of the Xbox 360. We plan on releasing titles for the Xbox 360 at a $10 retail price increase over current generation titles.
This excerpt taken from the ATVI 10-Q filed Aug 4, 2005.
GUN, as a source of recurring revenues.
We will also continue to evaluate and exploit emerging brands that we believe have potential to become successful game franchises. For example, we have a multi-year, multi-property, publishing agreement with DreamWorks LLC that grants us the exclusive rights to publish video games based on DreamWorks Animation SKGs theatrical release Shrek 2, which was released in the first quarter of fiscal 2005, Shark Tale, which was released in the second quarter of fiscal 2005, Madagascar, which was released in the first quarter of fiscal 2006, as well as upcoming computer-animated films Over the Hedge, and all of their respective sequels, including Shrek 3. Additionally we have a strategic alliance with Harrahs Entertainment, Inc. that grants us the exclusive, worldwide interactive rights to develop and publish World Series of Poker video games based on the widely popular World Series of Poker Tournament.
In addition to acquiring or creating high profile intellectual property, we have also continued our focus on establishing and maintaining relationships with talented and experienced software development teams. We have strengthened our internal development capabilities through the acquisition of several development companies with talented and experienced teams including, most recently, the acquisitions of Vicarious Visions Inc. in January 2005, Toys For Bob, Inc. in April 2005 and Beenox, Inc. in May 2005. We have development agreements with other top-level, third-party developers such as id Software and Lionhead Studios.
We are utilizing these developer relationships, new intellectual property acquisitions, new original intellectual property creations and our existing library of intellectual property to further focus our game development on product lines that will deliver significant, lasting and recurring revenues and operating profits.
This excerpt taken from the ATVI 10-K filed Jun 9, 2005.
GUN, to be released concurrently with the launch of the Xbox 360. We expect that the potential release of the Xbox 360 will not have a material impact on our fiscal 2006 net revenues due to a number of factors, including an initially small installed base.