ATVI » Topics » A substantial portion of Activision Blizzard's revenues is derived from subscriptions paid by World of Warcraft subscribers. If these customers cancel their subscriptions, our results of operations may suffer.

These excerpts taken from the ATVI 10-K filed Feb 27, 2009.

A substantial portion of Activision Blizzard's revenues is derived from subscriptions paid by World of Warcraft subscribers. If these customers cancel their subscriptions, our results of operations may suffer.

        A substantial portion of our revenues is generated by subscription fees paid by consumers who play World of Warcraft. Typically, World of Warcraft subscribers purchase one to three month memberships that are cancelable, without penalty, at the end of the membership period. If World of Warcraft subscribers become dissatisfied, they may chose not to renew their memberships in order to engage in other forms of entertainment (including competing MMORPG offerings) and we may not be able to replace lost subscribers. Additionally, if general economic conditions deteriorate further, consumers may decrease their discretionary spending on entertainment items such as MMORPG games and users may choose not to renew their World of Warcraft subscriptions. A decrease in the overall subscription base of World of Warcraft could substantially harm our operating results.

A substantial portion of Activision Blizzard's revenues is derived from subscriptions paid by World of Warcraft subscribers. If these customers cancel their subscriptions,
our results of operations may suffer.



        A substantial portion of our revenues is generated by subscription fees paid by consumers who play World of
Warcraft
. Typically, World of Warcraft subscribers purchase one to three month memberships that are cancelable, without penalty,
at the end of the membership period. If
World of Warcraft subscribers become dissatisfied, they may chose not to renew their memberships in order to
engage in other forms of entertainment (including competing MMORPG offerings) and we may not be able to replace lost subscribers. Additionally, if general economic conditions deteriorate further,
consumers may decrease their discretionary spending on entertainment items such as
MMORPG games and users may choose not to renew their
World of Warcraft subscriptions. A decrease in the overall subscription base of World of Warcraft
could substantially harm our operating results.




EXCERPTS ON THIS PAGE:

10-K (2 sections)
Feb 27, 2009
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