ATVI » Topics » A substantial portion of our revenue and profitability will depend on the subscription-based massively multiplayer online role-playing game category If we do not maintain our leadership position in this category, our financial results could suffer.

These excerpts taken from the ATVI 10-K filed Feb 27, 2009.

A substantial portion of our revenue and profitability will depend on the subscription-based massively multiplayer online role-playing game category. If we do not maintain our leadership position in this category, our financial results could suffer.

        Activision Blizzard is the leading global developer, publisher and distributor in terms of subscriber base and revenues in the subscription-based massively multiplayer online role-playing game ("MMORPG") category, due to the popularity of World of Warcraft and related expansion packs. Subscription revenues from this game comprise a significant portion of our consolidated revenues. To remain the leader in the MMORPG category, it is important that we continue to refresh World of Warcraft or develop new MMORPG products that are favorably received by our existing customer base and new customers. A number of software publishers have developed and commercialized or are currently developing online games for use by consumers over the Internet which pose a threat to the popularity of World of Warcraft, and we expect new competitors to continue to emerge in the MMORPG category. If consumer demand for World of Warcraft games declines and we have not introduced new MMORPG or other products that replace World of Warcraft's potentially decreasing revenue, or added other sources of revenue, our financial condition could suffer. Additionally, if new technologies are developed that replace MMORPG games, if consumer preferences trend away from MMORPG games or if new business models emerge that offer online subscriptions for free or at a substantial discount to current MMORPG subscription fees, our revenue and profitability may decline.

A substantial portion of our revenue and profitability will depend on the subscription-based massively multiplayer online role-playing game category. If we do
not maintain our leadership position in this category, our financial results could suffer.



        Activision Blizzard is the leading global developer, publisher and distributor in terms of subscriber base and revenues in the
subscription-based massively multiplayer online role-playing game ("MMORPG") category, due to the popularity of
World of Warcraft and
related expansion packs. Subscription revenues from this game comprise a significant portion of our consolidated revenues. To remain the leader in the MMORPG category, it is important that we continue
to refresh
World of Warcraft or develop new MMORPG products that are favorably received by our existing customer base and new customers. A number of
software publishers have
developed and commercialized or are currently developing online games for use by consumers over the Internet which pose a threat to the popularity of
World of
Warcraft
, and we expect new competitors to continue to emerge in the MMORPG category. If consumer demand for World of Warcraft
games declines and we have not introduced new MMORPG or other products that replace
World of Warcraft's potentially decreasing revenue, or added other
sources of revenue, our financial condition could suffer. Additionally, if new technologies are developed that replace MMORPG games, if consumer preferences trend away from MMORPG games or if new
business models emerge that offer online subscriptions for free or at a substantial discount to current MMORPG subscription fees, our revenue and profitability may decline.



This excerpt taken from the ATVI 10-Q filed Aug 8, 2008.
A substantial portion of our revenue and profitability will depend on the subscription-based massively multiplayer online role-playing game category If we do not maintain our leadership position in this category, our financial results could suffer.

 

Activision Blizzard is the current leading global developer, publisher and distributor in terms of subscriber base and revenues in the subscription-based massively multiplayer online role-playing game (“MMORPG”) category, due to the popularity of World of Warcraft and related expansion packs. To remain the leader in the MMORPG category, it is important that we continue to refresh World of Warcraft or develop new MMORPG products that are favorably received by our existing customer base and new customers. A number of software publishers have developed and commercialized or are currently developing online games for use by consumers over the Internet which pose a threat to the popularity of World of Warcraft, and we expect new competitors to continue to emerge in the massively multi-player online game (“MMOG”) category. If consumer demand for World of Warcraft games declines and we have not introduced new MMOG or other products that replace World of Warcraft’s potentially decreasing revenue, or added other sources of revenue, our financial condition could suffer. Additionally, if new technologies are developed that replace MMOG games, if consumer preferences trend away from MMOG games or if new business models emerge that offer online subscriptions for free or at a substantial discount to current MMOG subscription fees, our revenue and profitability may decline.

 

 

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