ATVI » Topics » X-Men Legends.

This excerpt taken from the ATVI 10-K filed Jun 9, 2006.
X-Men Legends II.

 

Our products cover diverse game categories including action/adventure, action sports, racing, role-playing, simulation, first-person action, and strategy. Our target customer base ranges from casual players to game enthusiasts, children to adults, and mass-market consumers to “value” buyers. We currently offer our products primarily in versions that operate on the PS2, GameCube, Xbox, and Xbox360 console systems, GBA, PSP, and NDS hand-held devices, and the PC. The installed base for this current-generation of hardware platforms is significant and the fiscal 2006 release of the Xbox360 and the upcoming calendar 2006 releases of the PS3 and Wii, will further expand the software market. We successfully executed our strategy of having a high-quality product presence at the launch of the Xbox360, releasing four titles concurrent with the console launch, and are currently developing additional titles for the Xbox360. We are also currently developing three launch titles for the PS3,

This excerpt taken from the ATVI 10-Q filed Feb 8, 2006.
X-Men Legends.

 

Net revenues from sales of titles for the Xbox increased 16% from $168.3 million for the nine months ended December 31, 2004 to $195.4 million for the nine months ended December 31, 2005.  The increase was driven mainly by the strong first quarter performance of our Xbox exclusive release of

This excerpt taken from the ATVI 10-Q filed Nov 3, 2005.
X-Men Legends 2.  Significant shipments were made to customers in September and the related receivables were not due prior to quarter end.

 

Reserves for returns, price protection, and bad debt as a percentage of gross accounts receivable was 40% as of September 30, 2005 compared to 39% at March 31, 2005.  Reserves for returns and price protection are a function of the number of units and pricing of titles in retail inventory (see description of

This excerpt taken from the ATVI 10-K filed Jun 9, 2005.
X-Men Legends.

 

Our products cover diverse game categories including action/adventure, action sports, racing, role-playing, simulation, first-person action and strategy.  Our target customer base ranges from casual players to game enthusiasts, children to adults and mass-market consumers to “value” buyers.  We currently offer our products primarily in versions that operate on the Sony PlayStation 2 (“PS2”), Nintendo GameCube (“GameCube”) and Microsoft Xbox (“Xbox”) console systems, Nintendo Game Boy Advance (“GBA”), Sony PlayStation Portable (“PSP”) and Nintendo Dual Screen (“NDS”) hand-held devices and the personal computer (“PC”).  The installed base for this current generation of hardware platforms is significant and growing and the fiscal 2005 release of two new handheld devices, NDS, which was released worldwide, and PSP, which was released in North America, will also help expand the software market.  We successfully executed our strategy of having a high-quality product presence at the launch of the NDS and PSP with one title based on the Spider-Man franchise at the launch of the NDS and two titles based on the Spider-Man and Tony Hawk franchises for the launch of the PSP.  We are currently developing additional titles for the PSP and the NDS while continuing to develop games for the GBA given its large and growing base.

 

We also intend to develop titles for the next-generation console systems which are being developed by Sony, Nintendo and Microsoft.  Microsoft recently unveiled their next-generation console, the Xbox 360, which is expected to be released in November 2005.  We are currently developing four titles for release on the Xbox 360,

This excerpt taken from the ATVI 10-Q filed Feb 8, 2005.
X-Men Legends.  In the third quarter of fiscal 2004, Xbox net revenues were driven by two releases,
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