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This excerpt taken from the ESCC DEF 14A filed Apr 17, 2009.
Evans & Sutherland Computer Corporation, a Utah corporation, is soliciting the attached proxy on behalf of its Board of Directors (the Board or Board of Directors) to be voted at the 2009 annual meeting of shareholders to be held on Thursday, May 21, 2009, at 11:00 a.m., local time, or at any adjournment or postponement thereof. The annual meeting of shareholders will be held at Evans & Sutherlands principal executive offices located at 770 Komas Drive, Salt Lake City, Utah 84108.
These excerpts taken from the ESCC 10-K filed Mar 9, 2009. General
Evans & Sutherland focuses on the production of high-quality visual systems, advanced displays including the Evans & Sutherland Laser Projector (ESLP), dome projection screens, dome architectural treatments, and unique content for planetariums, science centers, other educational institutions, and entertainment venues. With a 40-year history in computer graphics, we are widely regarded as both a pioneer and a leader in providing the worlds most compelling visual systems. With our subsidiary, Spitz, Inc., and its over 60-year history as a leading supplier of planetarium systems and other dome displays, E&S supplies premier total system solutions for its digital theater markets as well as customized domes and other curved structures in the architectural market.
We continue to maintain a significant share of the overall planetarium and digital theater market. We estimate that our market share has ranged from 35% to 70%, depending on the specific market and time period. We estimate that the size of the market for digital theater and planetarium systems is approximately $65 million annually.
General
Evans & Sutherland focuses on the production of high-quality visual systems, advanced displays including the Evans & Sutherland Laser Projector (ESLP), dome projection screens, dome architectural treatments, and unique content for planetariums, science centers, other educational institutions, and entertainment venues. With a 40-year history in computer graphics, we are widely regarded as both a pioneer and a leader in providing the worlds most compelling visual systems. With our subsidiary, Spitz, Inc., and its over 60-year history as a leading supplier of planetarium systems and other dome displays, E&S supplies premier total system solutions for its digital theater markets as well as customized domes and other curved structures in the architectural market.
We continue to maintain a significant share of the overall planetarium and digital theater market. We estimate that our market share has ranged from 35% to 70%, depending on the specific market and time period. We estimate that the size of the market for digital theater and planetarium systems is approximately $65 million annually.
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This excerpt taken from the ESCC DEF 14A filed Apr 14, 2008. GENERAL Evans & Sutherland Computer Corporation, a Utah corporation, is soliciting the attached proxy on behalf of its Board of Directors (the "Board" or "Board of Directors") to be voted at the 2008 annual meeting of shareholders to be held on Friday, May 16, 2008, at 11:00 a.m., local time, or at any adjournment or postponement thereof. The annual meeting of shareholders will be held at Evans & Sutherland's principal executive offices located at 770 Komas Drive, Salt Lake City, Utah 84108. These excerpts taken from the ESCC 10-K filed Mar 10, 2008. General Since the sale of the Simulation Business and the acquisition of Spitz, Evans & Sutherland focuses on the production of high-quality visual systems, advanced displays including the Evans & Sutherland Laser Projector ("ESLP"), dome projection screens, dome architectural treatments, and unique content for planetariums, science centers, other educational institutions, and entertainment venues. With a 40-year history in computer graphics, we are widely regarded as both a pioneer and a leader in providing the world's most compelling visual systems. With the acquisition of Spitz and its over 60-year history as a leading supplier of planetarium systems and other dome displays, E&S now supplies premier total system solutions for its digital theater markets as well as customized domes and other curved structures in the architectural market. We continue to maintain a significant share of the overall planetarium and digital theater market. We estimate that our market share has ranged from 35% to 70%, depending on the specific market and time period. We estimate that the size of the market for digital theater and planetarium systems is approximately $65 million annually. General Since the sale of the Simulation Business and the acquisition of Spitz, Evans & Sutherland focuses on the production of high-quality visual We This excerpt taken from the ESCC DEF 14A filed Apr 13, 2007. Evans & Sutherland Computer Corporation, a Utah corporation, is soliciting the attached proxy on behalf of its Board of Directors to be voted at the 2007 annual meeting of shareholders to be held on Thursday, May 17, 2007, at 11:00 a.m., local time, or at any adjournment or postponement thereof. The annual meeting of shareholders will be held at Evans & Sutherlands principal executive offices located at 770 Komas Drive, Salt Lake City, Utah 84108. This excerpt taken from the ESCC 10-K filed Apr 2, 2007. Since the sale of the Simulation Business and the acquisition of Spitz, Evans & Sutherland focuses on the production of high-quality visual systems, advanced displays including the laser projector (ESLP), dome projection screens, dome architectural treatments, and unique content for planetariums, science centers, other educational institutions, and entertainment venues. With a 38-year history in computer graphics, we are widely regarded as both a pioneer and a leader in providing the worlds most compelling visual systems. With the acquisition of Spitz and its over 50-year history as a leading supplier of planetarium systems and other dome displays, E&S now supplies premier total system solutions for its digital theater markets as well as customized domes and other curved structures in the architectural market. We continue to maintain a significant share of the overall planetarium and digital theater market. We estimate that our market share has ranged from 35% to 70%, depending on the specific market and time period. We estimate that the size of the market for digital theater and planetarium systems is approximately $65 million annually. This excerpt taken from the ESCC 10-K filed Apr 3, 2006. General
Evans & Sutherland produces high-quality visual systems used to rapidly and accurately display computer-generated images of the real world. With a 38-year history in computer graphics, we are widely regarded as both a pioneer and a leader in providing the worlds most realistic visual systems. We design, manufacture, market and support our visual systems to provide simulation training for a wide range of military and commercial applications, as well as for planetariums, science centers, and entertainment venues. We use a wide range of hardware, from desktop personal computers (PCs) to what we believe are the most advanced image generation and display components in the world. For more than 30 years, we have had a significant share of the overall market for visual systems. We estimate that our market share has ranged from 20% to 50%, depending on the specific market and time period. We estimate that the size of the market for simulation visual systems is approximately $100 million annually. Many visual system providers serve this market, but our most significant competitors are companies that build the entire simulator. These companies sometimes choose to follow a strategy of vertical integration by providing their own visual systems. Other competitors include a number of smaller companies that generally offer components rather than complete visual systems. In addition, large contractors and system integrators build visual systems from commercially available components. Our visual systems are extremely important components of a complete simulator because the visual system is the most critical element in creating a realistic immersive environmentthe visual system is, by definition, what you see. Most of our visual systems are used in vehicle simulators, which are models of actual vehicles, such as aircraft cockpits. These simulators are used for training operators as well as for practicing tactics or strategy, which may require the coordinated operation of multiple simulators. Simulators are used in both commercial and military settings and include all types of vehicles operating in space, air, ground, sea or undersea locations. The simulator itself may be built by one of many companies, often the same company that built the actual vehicle. We also produce visual systems for digital planetariums, which are based on the same technology as our visual systems for training simulators. Our digital theaters are essentially simulators of the larger universe, and can create simulated trips through other worlds or through parts of our own world not accessible to existing vehicles. A visual system is made of three major components: a computer, a display system, and a visual database. E&S designs a range of these components at varying prices and performance levels and integrates them into the complete visual system. The computer portion of an E&S visual system, the image generator, is a combination of hardware and software we design and either manufacture ourselves or source to a partner who assembles the hardware from commercially available components. Image generators create computer-generated images in real time and send these images to a display system. The display portion consists of some combination of projectors, display screens, computer monitors and specialized optics that may include options such as collimated displays, rear projection systems, onboard instrument displays and domes offering up to 360-degree field-of-view. The image may be projected by different types of equipment, including multiple projector types. The visual database portion (sometimes referred to as a synthetic environment) is the content that the system displays. Most customers desire more content (visual databases) to enhance the richness and variety of their training and simulations. In addition, visual databases are finding new applications in mission planning, battle-damage assessment, intelligence, and other highly-time-sensitive defense and homeland security initiatives. We have developed a sophisticated set of tools to make the development of visual databases more efficient and less costly, whether built by us or by others. We have an extensive library of databases, including airports, vehicles, large geographic areas, oceans and seas with accurate wave dynamics, and special effects. 4 This excerpt taken from the ESCC DEF 14A filed Apr 22, 2005. GENERAL Evans & Sutherland Computer Corporation, a Utah corporation, is soliciting this proxy on behalf of its Board of Directors to be voted at the 2005 annual meeting of shareholders to be held on Thursday, May 26, 2005, at 11:00 a.m., local time, or at any adjournment or postponement thereof. The annual meeting of shareholders will be held at Evans & Sutherland's principal executive offices located at 600 Komas Drive, Salt Lake City, Utah 84108. This excerpt taken from the ESCC 10-K filed Mar 31, 2005. General
Evans & Sutherland produces high-quality visual systems used to rapidly and accurately display computer-generated images of the real world. With a 37-year history in computer graphics, we are widely regarded as both a pioneer and a leader in providing the worlds most realistic visual systems. We design, manufacture, market and support our visual systems to provide simulation training for a wide range of military and commercial applications, as well as for planetariums, science centers, and entertainment venues. We use a wide range of hardware, from desktop personal computers (PCs) to what we believe are the most advanced image generation and display components in the world. For more than 30 years, we have had a significant share of the overall market for visual systems. We estimate that our market share has ranged from 20% to 60%, depending on the specific market. We estimate that the size of the market for visual systems is approximately $300 million annually. Many visual system providers serve this market, but our most significant competitors are companies that build the entire simulator. These companies sometimes choose to follow a strategy of vertical integration by providing their own visual systems. Other competitors include a number of smaller companies that generally offer components rather than complete visual systems. In addition, large contractors and system integrators sometimes build visual systems from commercially available components. Our visual systems are extremely important components of a complete simulator because the visual system is the most critical element in creating a realistic immersive environmentthe visual system is, by definition, what you see. Most of our visual systems are used as part of vehicle simulators, which are models of actual vehicles, such as aircraft cockpits. These simulators are used for training operators as well as for practicing tactics or strategy, which may require the coordinated operation of multiple simulators. Simulators are used in both commercial and military settings and include all types of vehicles operating in space, air, ground, sea or undersea locations. The simulator itself may be built by one of many companies, often the same company that built the actual vehicle. We also produce visual systems for digital planetariums, which are based on the same technology as our visual systems for training simulation. These systems are essentially simulators of the larger universe, and can create simulated trips through other worlds or through parts of our own world not accessible to existing vehicles. 3 A visual system is made of three major components: a computer, a display system, and a visual database. E&S designs a range of these components at varying prices and performance levels. The computer portion of an E&S visual system, the image generator, is a combination of hardware and software we design and either manufacture ourselves or source to a partner who assembles the image generator from commercially available components. Image generators create computer-generated images in real time and send these images to a display system. The display portion consists of projectors, display screens, computer monitors and specialized optics that may include options such as full dome mosaics, collimated displays, rear projection systems, onboard instrument displays and domes offering a 360-degree field-of-view. The image may be projected by different types of equipment, including multiple projector types. The visual database portion (often referred to as a synthetic environment) is the content that the system displays. Most customers desire more content (visual databases) to enhance the richness and variety of their training and simulations. In addition, visual databases are finding new applications in mission planning, damage assessment, intelligence, and other highly-time-sensitive defense and homeland security initiatives. We have developed a sophisticated set of tools to make the development of visual databases more efficient and less costly, whether built by us or by others. We have an extensive library of databases, including airports, vehicles, large geographic areas, oceans and seas with accurate wave dynamics, and special effects. | EXCERPTS ON THIS PAGE:
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