QUOTE AND NEWS
Benzinga  May 23  Comment 
Or is it a brilliant decision that will ensure consumers return to the world's largest video game retailer? On the cusp of the 2012 Electronic Entertainment Expo (E3), which is scheduled to take place next week, GameStop (NYSE: GME) has announced...
Forbes  May 23  Comment 
Looking at the universe of stocks we cover at Dividend Channel, on 5/24/12, GameStop Corp (NYSE: GME) will trade ex-dividend, for its quarterly dividend of $0.15, payable on 6/12/12. As a percentage of GME's recent stock price of $18.92, this...
StreetInsider.com  May 23  Comment 
Visit StreetInsider.com at http://www.streetinsider.com/Corporate+News/GameStop+%28GME%29+Opens+Up+GameStop+EXPO+2012+Access+to+PowerUp+Rewards+Members/7465181.html for the full story.
Forbes  May 22  Comment 
A company's own top management tend to have the best inside view into the business, so when company officers make major buys, investors are wise to take notice. Presumably the only reason an insider would take their hard-earned cash and use it to...
TechCrunch  May 18  Comment 
GameStop is hurting. Same store sales fell 5%-11% and revenue was down 17% to $2 billion. Profit fell to $72.5 million. Arguably, those are still huge numbers and presumably a new console refresh should push the company out of the doldrums. But...
Benzinga  May 18  Comment 
In a report published earlier today, Ascendiant Capital Markets, LLC maintained its Buy rating for GameStop Corporation (NYSE: GME), but lowered its price target from $30.00 to $25.00. Ascendiant went on to say “GameStop's sales are likely to...
Forbes  May 18  Comment 
Caris & Co. analyst Scott Tilghman this morning cut his rating on GameStop to Neutral from Buy following the company Q1 earnings report Thursday. While GameStop's Q1 results were in line with the company's pre-announcement, Q2 guidance missed...
PR Newswire  May 18  Comment 
CHICAGO, May 18, 2012 /PRNewswire/ -- InvestorsObserver issues critical PriceWatch Alerts for PCLN, PRU, SNDK, GME, and UA. To see what our analysts have discovered about these stocks read the InvestorsObserver's PriceWatch Alerts at
PR Newswire  May 18  Comment 
VANCOUVER, British Columbia, May 18, 2012 /PRNewswire-Asia/ -- Pennystocksinsiders.com (PSI) has issued insider trading reports and Equity Research for the following companies: Itau Unibanco Holding (NYSE:ITUB), GameStop (NYSE:GME), Hertz Global
Market Intelligence Center  May 17  Comment 
Coming down the home stretch... Heading into the final hour the Dow is down 0.71%, the Nasdaq is down 1.41%, and the S&P 500 is down 0.85%. Stocks are lower today on fears about economic situation in Europe and also some weak data about the...




 
TOP CONTRIBUTORS

GameStop (NYSE:GME) is the world's largest retailer of video game hardware and software. The company has saturated U.S. mall locations, and is now expanding into strip centers and international locations to drive store growth. In addition to its size, Game Stop differentiates itself from its competitors by carrying one of the largest assortments of used video games. The used business is important to GameStop, as used games are more profitable, with 46.8% margins vs. 21.3% for new games.[1] The company earned $9 billion in net sales and $376 million in net income in 2009.[2]

Like other video game retailers, the company is also dependent on new console releases to drive software and accessory sales. The three main video game consoles in the market are Sony (SNE)'s Playstation 3, Microsoft (MSFT)'s Xbox 360 and Nintendo (NTDOY)'s Wii (see Game Consoles Wars: Xbox 360 vs. PS3 vs. Wii), which are nearing the end of their cycles. Retailers, like GameStop, will be much more successful in the middle of cycles and will generally fare worse in between cycles.

Company Overview

Gamestop operates 6,450 stores in the United States, Australia, Canada and Europe, primarily under the names GameStop and EB Games. The company also operates electronic commerce Web sites, including www.gamestop.com, and publishes Game Informer, the industry’s largest multi-platform video game magazine in the United States based on circulation, with approximately 4.0 million subscribers.[3]

Products[1]

  • New Video Game Hardware - 19.3% of net sales, 6.5% of gross profit
  • New Video Game Software - 41.1% of net sales, 21.3% of gross profit
  • Used Video Game Products - 13.2% of net sales, 46.8% of gross profit
  • Other - 13.2% of net sales, 33.8% of gross profit (other products include PC entertainment and other software, accessories, and magazines)


Key Trends and Forces

Increasing Popularity of Video Games

The Entertainment Software Association (“ESA”) estimates that 65% of all American households play video or computer games.[4] With the evolution of technology providing a more realistic playing environment and the creation of family friendly game consoles like the Nintendo Wii, video games are more popular than ever. Additionally, video games can also be more than just about the games -- the Wii Fit Plus combines fitness with gaming and is geared to people of all ages. The increasing popularity of these kinds of games means a higher demand for video games, and a better bottom line for Gamestop.

The Video Game Industry is Very Cyclical

Video game producers and retailers are extremely dependent on new video game hardware to drive business. The main video game consoles are Sony (SNE)'s Playstation 3, Microsoft (MSFT)'s Xbox 360 and Nintendo (NTDOY)'s Wii (see Game Consoles Wars: Xbox 360 vs. PS3 vs. Wii), all of which are nearing the end of their. Hardware sales are usually greatest in the third year of a cycle, and software sales are greatest in the fifth year. Gamestop will look to capitalize on rising software sales rather than hardware sales as these systems mature.

Expanding Target Market

In the late 1970's when video games were first created, the average age of a gamer was ten years old. The average age of a gamer today is 35 years old, according to the Entertainment Software Association. In addition, 25 percent of Americans over the age of 50 play video games on a regular basis. More and more people are spending money on video game hardware and software, which benefits the entire industry. Also, young children are spending more time playing video games, and less time with traditional toys and games. More video game players means more people buying Gamestop's products.[4] dss

Female Video Game Use

Video games have traditionally been a male-dominated market, but the number of female gamers has grown significantly. In 2009 40% of video game users were female. However, most of these female gamers are casual gamers who play card, word, and puzzle games online. These typically older women are not buying video game hardware and software.[4]

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