QUOTE AND NEWS
MarketWatch  47 min ago  Comment 
Among the companies whose shares are expected to see active trade in Friday’s session are Amazon, Google, and GameStop.
Wall Street Journal  3 hrs ago  Comment 
GameStop reported a better-than-expected 8.5% increase in quarterly earnings, boosted in part by strong sales of new videogames.
newratings.com  7 hrs ago  Comment 
WASHINGTON (dpa-AFX) - GameStop Corp. (GME) on Thursday reported an increase in profit for the first quarter, as the video-game retailer's revenue and same-store sales rose, with both earnings and revenues topping Wall Street expectations....
Benzinga  7 hrs ago  Comment 
Edap Tms SA (ADR) (NASDAQ: EDAP) jumped 19.5 percent in late trading Thursday to $3.80 a share. The medical device company didn't issue any news. GameStop Corp. (NYSE: GME) gained more than 5 percent in the extended session to $43. The...
Clusterstock  8 hrs ago  Comment 
GameStop shares jumped as much as 8% in after hours trading after a big earnings beat. The consumer electronics retailer posted adjusted earnings per share of $0.68, a 15% year-over-year increase and a beat on estimates for $0.58, according to...
Benzinga  10 hrs ago  Comment 
GameStop Corp. (NYSE: GME) reports Q1 results following the market close Thursday. The company has guided EPS at $0.57 on revenue of $1.986 billion. The Estimize consensus expected EPS of $0.58 on revenue of $2.039 billion, in line with the...
Forbes  May 28  Comment 
After a dull Q4 of the fiscal 2014, the company might witness a year-over-year (y-o-y) increase in the new video game software sales, owing to the improvement in title sales in the last 4 months. Furthermore, the company would be having high hopes...
Market Intelligence Center  May 28  Comment 
GameStop Corp. (GME) traded between $39.40 and $40.62 before closing at $39.47 Wednesday and presents some attractive trading opportunities today. MarketIntelligenceCenter.com’s algorithms have picked a Jul. '15 $40.00 covered call for a net...
Wall Street Journal  May 27  Comment 
Ahead of the Tape: GameStop’s used-videogame cash cow has lasted longer than pessimists predicted.




 
TOP CONTRIBUTORS

GameStop (NYSE:GME) is the world's largest retailer of video game hardware and software. The company has saturated U.S. mall locations, and is now expanding into strip centers and international locations to drive store growth. In addition to its size, Game Stop differentiates itself from its competitors by carrying one of the largest assortments of used video games. The used business is important to GameStop, as used games are more profitable, with 46.8% margins vs. 21.3% for new games.[1] The company earned $9 billion in net sales and $376 million in net income in 2009.[2]

Like other video game retailers, the company is also dependent on new console releases to drive software and accessory sales. The three main video game consoles in the market are Sony (SNE)'s Playstation 3, Microsoft (MSFT)'s Xbox 360 and Nintendo (NTDOY)'s Wii (see Game Consoles Wars: Xbox 360 vs. PS3 vs. Wii), which are nearing the end of their cycles. Retailers, like GameStop, will be much more successful in the middle of cycles and will generally fare worse in between cycles.

Company Overview

Gamestop operates 6,450 stores in the United States, Australia, Canada and Europe, primarily under the names GameStop and EB Games. The company also operates electronic commerce Web sites, including www.gamestop.com, and publishes Game Informer, the industry’s largest multi-platform video game magazine in the United States based on circulation, with approximately 4.0 million subscribers.[3]

Products[1]

  • New Video Game Hardware - 19.3% of net sales, 6.5% of gross profit
  • New Video Game Software - 41.1% of net sales, 21.3% of gross profit
  • Used Video Game Products - 13.2% of net sales, 46.8% of gross profit
  • Other - 13.2% of net sales, 33.8% of gross profit (other products include PC entertainment and other software, accessories, and magazines)


Key Trends and Forces

Increasing Popularity of Video Games

The Entertainment Software Association (“ESA”) estimates that 65% of all American households play video or computer games.[4] With the evolution of technology providing a more realistic playing environment and the creation of family friendly game consoles like the Nintendo Wii, video games are more popular than ever. Additionally, video games can also be more than just about the games -- the Wii Fit Plus combines fitness with gaming and is geared to people of all ages. The increasing popularity of these kinds of games means a higher demand for video games, and a better bottom line for Gamestop.

The Video Game Industry is Very Cyclical

Video game producers and retailers are extremely dependent on new video game hardware to drive business. The main video game consoles are Sony (SNE)'s Playstation 3, Microsoft (MSFT)'s Xbox 360 and Nintendo (NTDOY)'s Wii (see Game Consoles Wars: Xbox 360 vs. PS3 vs. Wii), all of which are nearing the end of their. Hardware sales are usually greatest in the third year of a cycle, and software sales are greatest in the fifth year. Gamestop will look to capitalize on rising software sales rather than hardware sales as these systems mature.

Expanding Target Market

In the late 1970's when video games were first created, the average age of a gamer was ten years old. The average age of a gamer today is 13 years old, according to the Entertainment Software Association. In addition, 25 percent of Americans over the age of 50 play video games on a regular basis. More and more people are spending money on video game hardware and software, which benefits the entire industry. Also, young children are spending more time playing video games, and less time with traditional toys and games. More video game players means more people buying Gamestop's products.[4] dss

Female Video Game Use

Video games have traditionally been a male-dominated market, but the number of female gamers has grown significantly. In 2009 40% of video game users were female. However, most of these female gamers are casual gamers who play card, word, and puzzle games online. These typically older women are not buying video game hardware and software.[4]

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