IMMR » Topics » Overview

These excerpts taken from the IMMR 10-K filed Mar 9, 2009.
Overview
 
Immersion Corporation was incorporated in 1993 in California and reincorporated in Delaware in 1999. We consummated our initial public offering on November 12, 1999. Our common stock trades on the NASDAQ Global Market under the symbol IMMR. Immersion Corporation is a leading provider of haptic technologies that allow people to use their sense of touch more fully when operating a wide variety of digital devices. To achieve this heightened interactivity, we develop and manufacture or license a wide range of hardware and software technologies and products. While we believe that our technologies are broadly applicable, we are currently focusing our marketing and business development activities on the following target application areas: automotive, consumer electronics, gaming, and commercial and industrial devices and controls; medical simulation; and mobile communications. We manage these application areas under two operating and reportable segments: 1) the Touch Line of Business and 2) the Medical Line of Business. See “Management’s Discussion and Analysis of Financial Condition and Results of Operations” as well as the notes to the consolidated financial statements for revenue information for these segments for the past three years.
 
In some markets, such as video console gaming, consumer electronics, mobile phones, and automotive controls, we license our technologies to manufacturers who use them in products sold under their own brand names. In other markets, such as medical simulation, we sell products manufactured under our own brand name through direct sales to end users, distributors, OEMs, or value-added resellers. From time to time, we also engage in development projects for third parties.
 
Our objective is to drive adoption of our touch technologies across markets and applications to improve the user experience with digital devices and systems. We and our wholly owned subsidiaries hold more than 700 issued or pending patents in the U.S. and other countries, covering various aspects of hardware and software technologies.
 
Overview
 
Immersion Corporation was incorporated in 1993 in California and reincorporated in Delaware in 1999. We consummated our initial public offering on November 12, 1999. Our common stock trades on the NASDAQ Global Market under the symbol IMMR. Immersion Corporation is a leading provider of haptic technologies that allow people to use their sense of touch more fully when operating a wide variety of digital devices. To achieve this heightened interactivity, we develop and manufacture or license a wide range of hardware and software technologies and products. While we believe that our technologies are broadly applicable, we are currently focusing our marketing and business development activities on the following target application areas: automotive, consumer electronics, gaming, and commercial and industrial devices and controls; medical simulation; and mobile communications. We manage these application areas under two operating and reportable segments: 1) the Touch Line of Business and 2) the Medical Line of Business. See “Management’s Discussion and Analysis of Financial Condition and Results of Operations” as well as the notes to the consolidated financial statements for revenue information for these segments for the past three years.
 
In some markets, such as video console gaming, consumer electronics, mobile phones, and automotive controls, we license our technologies to manufacturers who use them in products sold under their own brand names. In other markets, such as medical simulation, we sell products manufactured under our own brand name through direct sales to end users, distributors, OEMs, or value-added resellers. From time to time, we also engage in development projects for third parties.
 
Our objective is to drive adoption of our touch technologies across markets and applications to improve the user experience with digital devices and systems. We and our wholly owned subsidiaries hold more than 700 issued or pending patents in the U.S. and other countries, covering various aspects of hardware and software technologies.
 
Overview
 
Immersion Corporation was incorporated in 1993 in California and reincorporated in Delaware in 1999. We consummated our initial public offering on November 12, 1999. Our common stock trades on the NASDAQ Global Market under the symbol IMMR. Immersion Corporation is a leading provider of haptic technologies that allow people to use their sense of touch more fully when operating a wide variety of digital devices. To achieve this heightened interactivity, we develop and manufacture or license a wide range of hardware and software technologies and products. While we believe that our technologies are broadly applicable, we are currently focusing our marketing and business development activities on the following target application areas: automotive, consumer electronics, gaming, and commercial and industrial devices and controls; medical simulation; and mobile communications. We manage these application areas under two operating and reportable segments: 1) the Touch Line of Business and 2) the Medical Line of Business. See “Management’s Discussion and Analysis of Financial Condition and Results of Operations” as well as the notes to the consolidated financial statements for revenue information for these segments for the past three years.
 
In some markets, such as video console gaming, consumer electronics, mobile phones, and automotive controls, we license our technologies to manufacturers who use them in products sold under their own brand names. In other markets, such as medical simulation, we sell products manufactured under our own brand name through direct sales to end users, distributors, OEMs, or value-added resellers. From time to time, we also engage in development projects for third parties.
 
Our objective is to drive adoption of our touch technologies across markets and applications to improve the user experience with digital devices and systems. We and our wholly owned subsidiaries hold more than 700 issued or pending patents in the U.S. and other countries, covering various aspects of hardware and software technologies.
 
Overview


 



Immersion Corporation was incorporated in 1993 in California and
reincorporated in Delaware in 1999. We consummated our initial
public offering on November 12, 1999. Our common stock
trades on the NASDAQ Global Market under the symbol IMMR.
Immersion Corporation is a leading provider of haptic
technologies that allow people to use their sense of touch more
fully when operating a wide variety of digital devices. To
achieve this heightened interactivity, we develop and
manufacture or license a wide range of hardware and software
technologies and products. While we believe that our
technologies are broadly applicable, we are currently focusing
our marketing and business development activities on the
following target application areas: automotive, consumer
electronics, gaming, and commercial and industrial devices and
controls; medical simulation; and mobile communications. We
manage these application areas under two operating and
reportable segments: 1) the Touch Line of Business and
2) the Medical Line of Business. See
“Management’s Discussion and Analysis of Financial
Condition and Results of Operations” as well as the notes
to the consolidated financial statements for revenue information
for these segments for the past three years.


 



In some markets, such as video console gaming, consumer
electronics, mobile phones, and automotive controls, we license
our technologies to manufacturers who use them in products sold
under their own brand names. In other markets, such as medical
simulation, we sell products manufactured under our own brand
name through direct sales to end users, distributors, OEMs, or
value-added resellers. From time to time, we also engage in
development projects for third parties.


 



Our objective is to drive adoption of our touch technologies
across markets and applications to improve the user experience
with digital devices and systems. We and our wholly owned
subsidiaries hold more than 700 issued or pending patents in the
U.S. and other countries, covering various aspects of
hardware and software technologies.


 




Overview


 



Immersion Corporation was incorporated in 1993 in California and
reincorporated in Delaware in 1999. We consummated our initial
public offering on November 12, 1999. Our common stock
trades on the NASDAQ Global Market under the symbol IMMR.
Immersion Corporation is a leading provider of haptic
technologies that allow people to use their sense of touch more
fully when operating a wide variety of digital devices. To
achieve this heightened interactivity, we develop and
manufacture or license a wide range of hardware and software
technologies and products. While we believe that our
technologies are broadly applicable, we are currently focusing
our marketing and business development activities on the
following target application areas: automotive, consumer
electronics, gaming, and commercial and industrial devices and
controls; medical simulation; and mobile communications. We
manage these application areas under two operating and
reportable segments: 1) the Touch Line of Business and
2) the Medical Line of Business. See
“Management’s Discussion and Analysis of Financial
Condition and Results of Operations” as well as the notes
to the consolidated financial statements for revenue information
for these segments for the past three years.


 



In some markets, such as video console gaming, consumer
electronics, mobile phones, and automotive controls, we license
our technologies to manufacturers who use them in products sold
under their own brand names. In other markets, such as medical
simulation, we sell products manufactured under our own brand
name through direct sales to end users, distributors, OEMs, or
value-added resellers. From time to time, we also engage in
development projects for third parties.


 



Our objective is to drive adoption of our touch technologies
across markets and applications to improve the user experience
with digital devices and systems. We and our wholly owned
subsidiaries hold more than 700 issued or pending patents in the
U.S. and other countries, covering various aspects of
hardware and software technologies.


 




Overview


 



Immersion Corporation was incorporated in 1993 in California and
reincorporated in Delaware in 1999. We consummated our initial
public offering on November 12, 1999. Our common stock
trades on the NASDAQ Global Market under the symbol IMMR.
Immersion Corporation is a leading provider of haptic
technologies that allow people to use their sense of touch more
fully when operating a wide variety of digital devices. To
achieve this heightened interactivity, we develop and
manufacture or license a wide range of hardware and software
technologies and products. While we believe that our
technologies are broadly applicable, we are currently focusing
our marketing and business development activities on the
following target application areas: automotive, consumer
electronics, gaming, and commercial and industrial devices and
controls; medical simulation; and mobile communications. We
manage these application areas under two operating and
reportable segments: 1) the Touch Line of Business and
2) the Medical Line of Business. See
“Management’s Discussion and Analysis of Financial
Condition and Results of Operations” as well as the notes
to the consolidated financial statements for revenue information
for these segments for the past three years.


 



In some markets, such as video console gaming, consumer
electronics, mobile phones, and automotive controls, we license
our technologies to manufacturers who use them in products sold
under their own brand names. In other markets, such as medical
simulation, we sell products manufactured under our own brand
name through direct sales to end users, distributors, OEMs, or
value-added resellers. From time to time, we also engage in
development projects for third parties.


 



Our objective is to drive adoption of our touch technologies
across markets and applications to improve the user experience
with digital devices and systems. We and our wholly owned
subsidiaries hold more than 700 issued or pending patents in the
U.S. and other countries, covering various aspects of
hardware and software technologies.


 




This excerpt taken from the IMMR DEF 14A filed Apr 28, 2008.
Overview
 
The Compensation Committee is empowered to review and approve, or in some cases recommend for the approval of the full Board of Directors, the compensation and benefits for our executive officers. The Compensation Committee seeks to set compensation and benefits such that the total compensation paid to our executive officers is reasonable, competitive and reflective of corporate and individual performance.
 
These excerpts taken from the IMMR 10-K filed Mar 17, 2008.
Overview
 
Immersion Corporation was founded in 1993, and we consummated our initial public offering on November 12, 1999. Our common stock trades on the Nasdaq Global Market under the symbol IMMR. Immersion Corporation is a leading provider of haptic technologies that allow people to use their sense of touch more fully when operating a wide variety of digital devices. To achieve this heightened interactivity, we develop and manufacture or license a wide range of hardware and software technologies and products. While we believe that our technologies are broadly applicable, we are currently focusing our marketing and business development activities on the following target application areas: automotive, consumer electronics, entertainment, gaming, and commercial and industrial controls; medical simulation; mobile communications; and three-dimensional design and interaction. We manage these application areas under two operating and reportable segments: 1) Immersion Computing, Entertainment, and Industrial and 2) Immersion Medical.
 
In some markets, such as video console gaming, mobile phones, and automotive controls, we license our technologies to manufacturers who use them in products sold under their own brand names. In other markets, such as medical simulation and 3D design and interaction, we sell products manufactured under our own brand name through direct sales to end users, distributors, OEMs, or value-added resellers. From time to time, we also engage in development projects for third parties.
 
Our objective is to drive adoption of our touch technologies across markets and applications to improve the user experience with digital devices and systems. We and our wholly owned subsidiaries hold more than 700 issued or pending patents in the U.S. and other countries, covering various aspects of hardware and software technologies.
 
Overview


 



Immersion Corporation was founded in 1993, and we consummated
our initial public offering on November 12, 1999. Our
common stock trades on the Nasdaq Global Market under the symbol
IMMR. Immersion Corporation is a leading provider of haptic
technologies that allow people to use their sense of touch more
fully when operating a wide variety of digital devices. To
achieve this heightened interactivity, we develop and
manufacture or license a wide range of hardware and software
technologies and products. While we believe that our
technologies are broadly applicable, we are currently focusing
our marketing and business development activities on the
following target application areas: automotive, consumer
electronics, entertainment, gaming, and commercial and
industrial controls; medical simulation; mobile communications;
and three-dimensional design and interaction. We manage these
application areas under two operating and reportable segments:
1) Immersion Computing, Entertainment, and Industrial and
2) Immersion Medical.


 



In some markets, such as video console gaming, mobile phones,
and automotive controls, we license our technologies to
manufacturers who use them in products sold under their own
brand names. In other markets, such as medical simulation and 3D
design and interaction, we sell products manufactured under our
own brand name through direct sales to end users, distributors,
OEMs, or value-added resellers. From time to time, we also
engage in development projects for third parties.


 



Our objective is to drive adoption of our touch technologies
across markets and applications to improve the user experience
with digital devices and systems. We and our wholly owned
subsidiaries hold more than 700 issued or pending patents in the
U.S. and other countries, covering various aspects of
hardware and software technologies.


 




This excerpt taken from the IMMR DEF 14A filed Apr 27, 2007.
Overview
 
The Compensation Committee is empowered to review and approve, or in some cases recommend for the approval of the full Board of Directors, the compensation and benefits for our executive officers. The Compensation Committee seeks to set compensation and benefits such that the total compensation paid to our executive officers is competitive, fair, and sensible.
 
This excerpt taken from the IMMR 10-K filed Mar 16, 2007.
Overview
 
Immersion Corporation was founded in 1993, and we consummated our initial public offering on November 12, 1999. Our common stock trades on the Nasdaq Global Market under the symbol IMMR. Immersion Corporation is a leading provider of haptic technologies that allow people to use their sense of touch more fully when operating a wide variety of digital devices. To achieve this heightened interactivity, we develop and manufacture or license a wide range of hardware and software technologies and products. While we believe that our technologies are broadly applicable, we are currently focusing our marketing and business development activities on the following target application areas: automotive, consumer, entertainment, industrial, medical simulation, mobile communications, and three-dimensional design and simulation. We manage these application areas under two operating and reportable segments: 1) Immersion Computing, Entertainment, and Industrial and 2) Immersion Medical.
 
In markets where our touch technologies are a small piece of a larger system, such as mobile phones and controls for automotive interfaces, we license our technologies or software products to manufacturers who integrate them into their products and sell the end product(s) under their own brand names. In some markets, we have brand visibility on consumer packaging, end-user documentation, and in software applications. In other markets, such as medical simulation, touchscreen input devices, and three-dimensional computer-aided design, we sell products manufactured by us or others under our own Immersion brand name through direct sales to end users, distributors, OEMs, and value-added resellers. At other times, we may design and manufacture products that are sold to other companies on a private label or Immersion branded basis to resell.
 
In all market areas, we also engage in development projects for third parties and government agencies from time to time.
 
Our objective is to drive adoption of our touch technologies across markets and applications to improve the user experience with digital devices and systems. We and our wholly owned subsidiaries hold more than 600 issued or pending patents in the U.S. and other countries, covering various aspects of hardware and software technologies.
 
This excerpt taken from the IMMR 10-K filed Mar 10, 2006.
Overview
 
Immersion Corporation was founded in 1993, and we consummated our initial public offering on November 12, 1999. Our common stock trades on the Nasdaq Stock Market under the symbol IMMR. Immersion Corporation is a leading provider of haptic technologies that allow people to use their sense of touch more fully when operating a wide variety of digital devices. To achieve this heightened interactivity, we develop and manufacture or license a wide range of hardware and software technologies and products. While we believe that our technologies are broadly applicable, we are currently focusing our marketing and business development activities on the following target application areas: automotive, consumer, entertainment, industrial, medical simulation, mobile communications, and three-dimensional design and simulation. We manage these application areas under two operating and reportable segments: 1) Immersion Computing, Entertainment, and Industrial and 2) Immersion Medical.
 
In markets where our touch technologies are a small piece of a larger system, such as mobile phones and controls for automotive interfaces, we license our technologies or software products to manufacturers who integrate them into their products and sell the end product(s) under their own brand names. In some markets, we have brand visibility on consumer packaging, end-user documentation, and in software applications. In other markets, such as medical simulation, touchscreen input devices, and three-dimensional computer-aided design, we manufacture and sell products under our own Immersion brand name, through direct sales, distributors, and value-added resellers. In all market areas, we also engage in development projects for third parties and government agencies from time to time.
 
Our objective is to drive adoption of our touch technologies across markets and applications to improve the user experience with digital devices and systems. We and our wholly owned subsidiaries hold more than 500 issued or pending patents in the U.S. and other countries, covering various aspects of hardware and software technologies.
 
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