|
|
![]() | ![]() | ![]() | ![]() |
Shanda Interactive Entertainment (SNDA) |
| Revision as of 15:44, May 22, 2008 (edit) Ajhsieh - Sr. Director (Talk | contribs) ← Previous diff |
Revision as of 15:45, May 22, 2008 (edit) (undo) Ajhsieh - Sr. Director (Talk | contribs) (→Competition) Next diff → |
||
| Line 32: | Line 32: | ||
| *'''[[Perfect World (PWRD)]] | *'''[[Perfect World (PWRD)]] | ||
| *'''[[Netease.com (NTES)]] | *'''[[Netease.com (NTES)]] | ||
| - | *'''[[The9 (NCTY)]] | + | *'''[[The9 (NCTY)]] |
| - | + | ||
| + | ===Market Share=== | ||
| + | In 2007, the Chinese MMO market size was estimated at $1.66 BN.<ref>[http://seekingalpha.com/article/71533-china-s-online-games-market-grab-a-joystick-and-enjoy-the-ride SeekingAlpha "It's a Perfect World for Chinese Gaming Developers" October 3, 2007]</ref> The major players in this market were Shanda, Netease, Giant Interact, The9, and Perfect World. Shanda's Market share was approximately '''20%''' by revenue generation. | ||
| + | |||
| + | {| {{table}} | ||
| + | | align="center" style="background:#f0f0f0;"|'''China MMO Revenue Share ($MM)''' | ||
| + | | align="center" style="background:#f0f0f0;"|'''2007''' | ||
| + | |- | ||
| + | | '''Shanda''' ||338 | ||
| + | |- | ||
| + | | Perfect World||94.5 | ||
| + | |- | ||
| + | | Netease||265 | ||
| + | |- | ||
| + | | Giant Interactive||209 | ||
| + | |- | ||
| + | | The 9||175 | ||
| + | |- | ||
| + | | Other||578.5 | ||
| + | |- | ||
| + | | Total||1660 | ||
| + | |- | ||
| + | | | ||
| + | |} | ||
| + | |||
| + | |||
| + | [[image:ChinaMMOmshare.png|center]] | ||
| ==References== | ==References== | ||
MMORPGs make up Shanda’s largest reporting segment, with 82% of revenues in FY 2007.[4] However, these sales are largely earned from two MMORPG titles, Mir 2 and Woool, which were released in 2001 and 2003, respectively.[5] These two titles are nearing their end-of-life and as such the company has begun licensing new games from foreign companies in efforts to find a new blockbuster hit, in addition to its other operations (casual gaming, associated gaming sales, as well as the EZ initiative).
In 2007, Shanda was the #1 market player in the Chinese Online-gaming market by revenues[6] , despite its transition to a new business model, competing against The9 (NCTY), Netease.com (NTES), and other gaming operators that monopolize the time and money of many Chinese youths. The company chose to move from a pay-to-play model based on play time, to a new free-to-play model where revenue is earned from micro-transactions made in the game for premium content.[7] This move was largely made due to the end-of-life of their main titles. This move initially dented revenue and margins in 2006, lowering from ¥1,896.6MM (FY2005) to ¥1,654.5 (FY 2006), and operating margin from 33% to 23%.[8] However the margin structure has improved in 2007, with revenues growing 50% and margins expanding to 41%.[9] as the new-business structure matured and gamers be came comfortable with the new transaction model. It remains to be seen how the title end-of-life and the development of new businesses will play out in Shanda’s future, but the markets' expectations for China’s #1 online-gaming player are very high
The company generates revenue in three primary reporting segments.
Fore more information about the split between licensed/unlicensed, see the 20-F
Margin structure changes due to business model
Primary competitors are Chinese operators of online-games. Although there is some competition from Foreigners, they are limited by Chinese law from achieving market penetration, since any Mainland Chinese venture has to be more than 50% Chinese owned/operated. Therefore, Shanda’s primary competitors are:
In 2007, the Chinese MMO market size was estimated at $1.66 BN.[10] The major players in this market were Shanda, Netease, Giant Interact, The9, and Perfect World. Shanda's Market share was approximately 20% by revenue generation.
| China MMO Revenue Share ($MM) | 2007 |
| Shanda | 338 |
| Perfect World | 94.5 |
| Netease | 265 |
| Giant Interactive | 209 |
| The 9 | 175 |
| Other | 578.5 |
| Total | 1660 |
| |||||||