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Benzinga  Apr 18  Comment 
Amarin Corporation plc (NASDAQ: AMRN) announced today the approval of the Supplemental New Drug Application (sNDA) to the U.S. Food and Drug Administration (FDA) to add Chemport, Inc. as an additional Vascepa (icosapent ethyl) active...
Benzinga  Apr 1  Comment 
Ku6 Media Co., Ltd. (NASDAQ: KUTV) today announced that Mr. Kelvin Wenbo Liu joined the Company as President and Mr. Jian Lu is appointed as the Company's Chief Technology Officer. "We are very excited to have Kelvin and Jian join our management...
Benzinga  Mar 27  Comment 
Shanda Games Limited (NASDAQ: GAME), a leading online game developer, operator and publisher in China, today announced that Mr. Tunghai Chien has been appointed as the Company's new President. Mr. Chien previously served as the Company's Senior...
Benzinga  Feb 26  Comment 
JP Morgan maintained Shanda Games (NASDAQ: GAME) with a Neutral and lowered the price target from $3.80 to $3.70. JP Morgan said, "GAME reported inline 4Q12 revenues. Bottom line was lower than expected, due to a 20% Eyedentity share disposal....
StreetInsider.com  Feb 25  Comment 
Visit StreetInsider.com at http://www.streetinsider.com/Earnings/Shanda+Games+Ltd.+%28GAME%29+Tops+Q4+EPS+by+1c/8129997.html for the full story.
Benzinga  Nov 27  Comment 
Shanda Games Ltd (NASDAQ: GAME) reported a drop in its adjusted Q3 earnings. Shanda Games' quarterly earnings dropped to $45.7 million. The company's per share earnings came in at $0.17 per share, versus analysts' estimates of $0.17 per share....
StreetInsider.com  Nov 26  Comment 
Visit StreetInsider.com at http://www.streetinsider.com/Earnings/Shanda+Games+Ltd.+%28GAME%29+Tops+Q3+EPS+by+1c/7902861.html for the full story.
Benzinga  Aug 27  Comment 
In a report published Monday, Morgan Stanley reiterated its Overweight rating on Shanda Games (NASDAQ: GAME), but slightly lowered its price target from $5.80 to $5.50. Morgan Stanley noted, “GAME's 2Q sales dropped 14% YoY, hurt by the...
Benzinga  Aug 14  Comment 
Citigroup initiated its coverage on Shanda Games (NASDAQ: GAME) with a Neutral rating (High Risk) and a price target of $4.20. Citigroup commented, "GAME is due to launch Age of Wushu, RIFT, and World of Zero in 2Q and 3Q, and management...




 
TOP CONTRIBUTORS

Shanda Interactive Entertainment Limited (Shanda), founded in Shanghai in 1999, is a leading online gaming company in China. Shanda offers a portfolio of diversified entertainment content including some of the most popular massively multi-player online role-playing games (MMORPGs) and casual online games in China, as well as online chess and board games, network PC games and a variety of cartoons, literature works and music. Shanda's interactive entertainment platform attracts a large and loyal user base, of which more and more is coming from homes.

Shanda has traditionally made its money mainly from subscription fees that gamers pay in order to access its popular massive multiplayer games, which, combined with its casual games, have attracted as many as 3.08 million active paying users at the end of September 2007. For its games, which reached their mature stages of the lifecycles, Shanda uses item-based revenue model to attract game players. Item-based revenue means that Shanda would no longer charge for access to the games, but rather would generate fee income from providing in-game services to players. This item-based revenue model has been very successful to extend the lifecycles of its games and increase the revenues.

In 2005, Shanda made one significant move to grow its business through aiming to become a leader in interactive entertainment in China, offering movies, music, games, and other services. It created a series of software products to that end, partnering with Vivendi Universal [V], Apple [AAPL], and Intel [INTC], among others. Shanda hoped to charge users monthly subscription fees to access services provided on its platform. Eventually, Shanda gave up this strategy because such markets didn't exist at that time in China. Although this unsuccessful move almost killed Shanda, the management team managed to recover its profitability.

Shanda s revenue and earnings for the third quarter showed strong growth, which exceeded market expectations. We think Shanda s results demonstrate the strengths of its item-based revenue model and its comprehensive operating platform despite the fierce competition in the Chinese online gaming market. However, we are concerned how long the company can maintain this growth momentum without new hit games in this competitive market. Therefore, we are initiating coverage on Shanda with a Hold rating.



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