SOHU » Topics » If we fail to satisfy the changing demands of game players, our revenues may be adversely affected.

These excerpts taken from the SOHU 10-K filed Feb 26, 2009.

If we fail to satisfy the changing demands of game players, our revenues may be adversely affected.

Our online game revenue depends on continuous consumption of our game services by game users. As of December 31, 2008, we had more than 57.3 million registered accounts for our games. We may lose our online game users if we cannot provide continuously satisfactory service. For example,

 

   

we may fail to provide game updates or enhancements in a timely manner due to technologies, resources or other factors;

 

-22-


Table of Contents
   

our game updates and expansion packs may contain programs errors, and their installation may create other unforeseen issues that adversely affect the game-playing experience;

 

   

we may fail to timely respond and/or resolve complaints from our game players.

 

   

our game updates and expansion packs may change rules or other aspects of our games that our game players do not welcome, resulting in reduction of peak concurrent users and/or average concurrent users of our games.

Our failure to address the above-mentioned issues could adversely affect the in-game experiences of game players, damage the reputation of our games, shorten the lifespan of our games, and eventually result in the loss of our game players and a decrease in our revenues.

Furthermore, for the games that we license from third parties, there is usually an initial period during which we do not have access to the source code. As a result, we have to rely on the licensors to provide the updates, enhancements and many supporting services during such period, giving us less control over the quality and timeliness of such updates, enhancements and supporting services. If our game players are not satisfied with the level of services they receive, they may choose to not play the games, leading to a decrease in our revenues.

If we fail to satisfy the changing demands of game players, our revenues may be adversely
affected.

Our online game revenue depends on continuous consumption of our game services by game users. As of December 31, 2008, we had more
than 57.3 million registered accounts for our games. We may lose our online game users if we cannot provide continuously satisfactory service. For example,

 







  

we may fail to provide game updates or enhancements in a timely manner due to technologies, resources or other factors;

STYLE="margin-top:0px;margin-bottom:0px"> 


-22-







Table of Contents








  

our game updates and expansion packs may contain programs errors, and their installation may create other unforeseen issues that adversely affect the game-playing
experience;

 







  

we may fail to timely respond and/or resolve complaints from our game players.

STYLE="font-size:6px;margin-top:0px;margin-bottom:0px"> 







  

our game updates and expansion packs may change rules or other aspects of our games that our game players do not welcome, resulting in reduction of peak concurrent
users and/or average concurrent users of our games.

Our failure to address the above-mentioned issues could adversely affect the in-game
experiences of game players, damage the reputation of our games, shorten the lifespan of our games, and eventually result in the loss of our game players and a decrease in our revenues.

FACE="Times New Roman" SIZE="2">Furthermore, for the games that we license from third parties, there is usually an initial period during which we do not have access to the source code. As a result, we have to rely on the licensors to provide the
updates, enhancements and many supporting services during such period, giving us less control over the quality and timeliness of such updates, enhancements and supporting services. If our game players are not satisfied with the level of services
they receive, they may choose to not play the games, leading to a decrease in our revenues.

EXCERPTS ON THIS PAGE:

10-K (2 sections)
Feb 26, 2009
Wikinvest © 2006, 2007, 2008, 2009, 2010, 2011, 2012. Use of this site is subject to express Terms of Service, Privacy Policy, and Disclaimer. By continuing past this page, you agree to abide by these terms. Any information provided by Wikinvest, including but not limited to company data, competitors, business analysis, market share, sales revenues and other operating metrics, earnings call analysis, conference call transcripts, industry information, or price targets should not be construed as research, trading tips or recommendations, or investment advice and is provided with no warrants as to its accuracy. Stock market data, including US and International equity symbols, stock quotes, share prices, earnings ratios, and other fundamental data is provided by data partners. Stock market quotes delayed at least 15 minutes for NASDAQ, 20 mins for NYSE and AMEX. Market data by Xignite. See data providers for more details. Company names, products, services and branding cited herein may be trademarks or registered trademarks of their respective owners. The use of trademarks or service marks of another is not a representation that the other is affiliated with, sponsors, is sponsored by, endorses, or is endorsed by Wikinvest.
Powered by MediaWiki