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These excerpts taken from the SOHU 10-K filed Feb 26, 2009. NON-ADVERTISING BUSINESS SIZE="2">Online Games We engage in the development, operation and licensing of our online games. We currently operate two MMORPGs, TLBB, which we SIZE="2">We operate our current games under the item-based revenue model, meaning game players can play our games for free, but may choose to pay for virtual items to enhance the game-playing experience. Game players purchase prepaid game cards or We continually collect feedback from our game players through multiple Non-advertising Business For our online game business, we compete principally with the following three groups of competitors:
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Our MMORPGs currently compete with the following MMORPGs, among others, in China:
Our existing and potential competitors compete with us for talent, game player spending, time spent on game playing, marketing activities, quality of games, and distribution network. Some of our existing and potential competitors have significantly greater financial and marketing resources than we do. Non-advertising Business FACE="Times New Roman" SIZE="2">For our online game business, we compete principally with the following three groups of competitors:
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Our MMORPGs currently
SIZE="2">Our existing and potential competitors compete with us for talent, game player spending, time spent on game playing, marketing activities, quality of games, and distribution network. Some of our existing and potential competitors have | EXCERPTS ON THIS PAGE:
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