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WIKI ANALYSISSony Corporation (TYO: 6758; NYSE: SNE) is an international corporation with major businesses in electronics, video games, movies, and finance. The Japan-based company is one of the world's largest media conglomerates with revenue of ¥7.7 trillion in FY2009[1]. The Sony conglomerate is responsible for many well-known consumer electronics products, ranging from CyberShot digital cameras to VAIO computers.
Company OverviewSony began as a small Japanese electronics company, catapulted to success after it produced the first successful pocket-sized transistor radio in the 1950's. Today, Sony Corporation is one of the world's largest media conglomerate companies, with FY 2007 annual revenue of ¥9.06 trillion, or $86.8 billion.[2] Based in Minato, Tokyo, it operates in the U.S. under the umbrella company, Sony Corporation of America. Sony is a leading manufacturer in electronics, video equipment, televisions, video games, information and communications technology, and semiconductors. Its business operations also span motion pictures, computers, music, and finance.
Business and Financial Metrics| Annual Financial Data, in Millions | FY2006 | FY2007 | FY2008 | FY2009 |
| Sales Revenue | ¥7,510,597 | ¥8,295,695 | ¥8,871,414 | ¥7,729,993 |
| Operating Income | ¥239,592 | ¥150,404 | ¥475,299 | ¥(227,783) |
| Net Income | ¥123,616 | ¥126,328 | 369,435 | ¥(98,938) |
Business Segments
Electronics (66% of FY2009 Sales)Electronics is still Sony's most important business segment, bringing in 66.8%[3] of its revenue. Sony is a well-recognized and respected brand with consumers, and its products cover a wide spectrum of the entertainment and industrial markets. However, the electronics division has averaged a break-even operating profit over the last five years.
Game (13% of FY2009 Sales)Sony's previous generation console, the PlayStation 2 (PS2), is the video game system with the largest installed base of over 120 million units. The company's next-generation system, the PlayStation 3 (PS3), is more computationally powerful than competitors, offering cutting-edge graphics. Since its release in November 2006, the PS3 has lagged behind both Microsoft's Xbox 360 and Nintendo's Wii in terms of overall unit sales. The PS3 had sold approximately 4.5 million units as of the end of May 2008 compared to about 10.2 million for the Wii and 10.3 million for the Xbox 360, which was released 12 months before the other two consoles. However, in 2008 the PS3 has outsold the Xbox360 with 1.2 million units compared to 1.1 million units.[7]
The video game business not only represents a significant portion of its business, but the company is using the PS3 as a platform to propagate its high-definition DVD format, Blu-Ray. If the PS3 succeeds, then the company will likely profit from the adoption of this format, as Sony would be making significant licensing fees from movies, games and other media which utilize it. The PS3 is also the first major application to utilize Sony's CELL processor. It has been widely reported that Sony was subsidizing the cost of its hardware in order to gain market penetration, losing up to $300 per console, which retails for $599.[8] This loss is expected to decrease with the increased production of CELL processors and Blu-Ray drives, the two major bottlenecks for the PS3.
In 2005, Sony released its entry into the portable gaming market, the PlayStation Portable (PSP). The PSP features a large LCD screen, wireless network connectivity, music playback, and uses Sony's proprietary Universal Media Disc format. In an effort to expand the system's market, Sony has added peripherals, such as a GPS receiver (Garmin (GRMN)) and a hard drive storage adapter. In addition, a new version of the PSP, the PSP 3000 is set to debut in the US and Europe in mid-october, will feature a built in microphone and upgraded screen. The new PSP will be able to used as a phone. PSP's main competitor is Nintendo's DS.
Transitioning to the PS3For the 2007 fiscal year, PS2 out sold PS3 consoles by about 4.5 million units (13.73 M vs. 9.24 M).[8] Sony was forced to release the PS3 prematurely in comparison to the PS2's production cycle and this caused competition not only from other next gen consoles, but also from the PS2. The PS3 faces the following challenges in its transition:
The sales of the PS2 is both a good and bad indicator for Sony. Sales from the PS2 are masking just how big the losses from the PS3 actually are, however, it also shows that future sales of the PS3, and next gen consoles in general, still have a lot of room to grow. It is plausible that PS3 sales are lagging because the quality to price ratio of the PS2 is delaying many future PS3 customers from buying the console.
Pictures (9% of FY2009 Sales)Sony Pictures Entertainment makes, markets, and distributes feature films in both U.S. and international markets. Sony's Motion Picture Group, which includes the production houses Columbia Pictures and Sony Pictures Classics, makes around 30 feature films annually and brings in 9.6%[5] of the company's total revenue. Major recent releases include Spiderman, The Da Vinci Code, Crouching Tiger Hidden Dragon, and Capote.
However, due to the nature of movie production, even successful blockbusters generally break even in theaters, with the majority of profits coming from subsequent home-entertainment sales. Significant resources are spent on advertising feature releases before and after their entry into theatres. The company, however, continues to benefit from the film's popularity and DVD sales, long after it has left theatres. Sony Pictures Home Entertainment generates a high operating margin of 20%, compared to a loss for the motion pictures segment.
Sony also controls a strong portfolio of television programming, including Seinfeld, Jeopardy, and Days of Our Lives. International television operations have experienced fast growth as foreign language markets are opened.
Financial Services (6% of FY2009 Sales)Sony's financial services, which are offered only in Japan, include Sony Life offering life insurance, Sony Assurance offering home, automotive, and medical insurance, and Sony Bank, an internet-based bank. This division is usually very profitable, generating a 13% operating margin in 2007.[9] However, the segment's operating income decreased 85.9% during 2008, operating at a 3.9% operating margin because of weakening global economic conditions.[9]
All Other (6% of FY2009 Sales)
Joint ventures (3.5% of Revenue) Joint venture relationships allow companies to combine their knowledge and resources to increase exposure in new and existing markets. Sony's major joint ventures include:
Trends and Forces
Research and development The company must spend significant resources on research and development to keep up with rapidly advancing technology and shifting consumer demand. In 2007, Sony spent a total of ¥543.9 billion, or 7.1%[11] of its total revenue on R&D. One of Sony's new products with is the organic light-emitting diode (OLED) display, which is thinner and more efficient than traditional LCD displays.
Litigation Like other major manufacturers of consumer products, Sony may face liabilities for defective products. Over the last year, Sony recalled a substantial number of laptop batteries, which may catch fire due to an internal short circuit. Sony BMG faced intense controversy for including DRM software on its music CDs that used questionable means to modify customers' computers. The company settled to pay affected customers $150 in compensation. Such lawsuits can be extremely costly, both in terms of financial resources and negative publicity. Most recently, on July 9, 2009, SNE along with Panasonic was sued over some of its thermal and power management for its notebook computers by IpVenture.[12] The plaintiff alleges that Sony infringed on four patents it held. This is a risk that a technology company who develops new products will run into from time to time. This could prove very costly to the company as a loss in court could result in a large cash settlement in addition to the loss of a technology integral to their business.
Maturation of DVD Sales Sony's motion picture businesses share many of the same challenges as the rest of the Hollywood industry. Large studios depend on a handful of blockbusters for the majority of its revenue, and hits are difficult to predict. Movie production costs are very high, and most successful movies generate only break-even profit in the box office. Sony's Motion Picture Group and MGM joint venture routinely operate at losses and profit is usually generated through DVD sales. As the US DVD market continues to mature, profit growth for these businesses may be limited.
Internet Advertising on Video GamesSony made a deal with IGA Worldwide Inc. to allow advertisements in PS3 videogames. The deal would allow IGA and, potentially other advertisers, to send advertisements over the internet that would show up in the videogames themselves. This could potentially be an interesting new revenue souce for the PS3.[13]
Blu-Ray vs. HD-DVD Blu-Ray and HD-DVD represent the next evolutionary step for DVDs. One of the major distinctions between Blu-Ray/HD and traditional DVDs is that the former have much greater storage (18-25Gig vs. 4.7). This greater storage capacity is advantageous to movie studios because it allows them to issue HD (High Definition) movies and include more features on their videos.
Ultimately Sony beat out Toshiba's HD DVD platform once the studios all fell inline behind Blu-Ray. Sony had placed a substantial bet on Blu-Ray, and has even included the technology in in the Play Station 3. The next evolution in this technology will be the general release of 3D films, currently championed by Avatar.
Competitors No other media conglomerate has a presence in all of Sony Corporation's four business segments. However, each one of Sony's businesses faces intense competition in its respective market.
Electronics Even within the electronics division, there is an enormous variety of products and specialized markets.
GamesSony's previous generation console, the PlayStation 2 (PS2), is the video game system with the largest installed base of over 120 million units. The company's next-generation system, the PlayStation 3 (PS3), is more computationally powerful than competitors, offering cutting-edge graphics. However, since its release in November 2006, the PS3 has lagged behind both Microsoft's Xbox 360 (during the 2006 holiday season) and Nintendo's Wii in terms of overall unit sales. The PS3 had sold approximately 4.5 million units as of the end of May 2008 compared to about 10.2 million for the Wii and 10.3 million for the Xbox 360, which was released 12 months before the other two consoles. In May, total software sales and hardware sales for industry were 37% and 34%, respectively.[14]
In 2005, Sony released its entry into the portable gaming market, the PlayStation Portable (PSP). The PSP features a large LCD screen, wireless network connectivity, music playback, and uses Sony's proprietary Universal Media Disc format. In an effort to expand the system's market, Sony has recently announced new peripherals, such as a GPS receiver and a hard drive storage adaptor. PSP's main competitor is Nintendo's DS, which offers a unique touch-screen input interface and two-screen display.
Sony has been criticized for relying too much on improving traditional specifications for its game systems. Although more powerful than competitors, the PS3 costs $599, even after a $300 subsidy by Sony, compared to the $399 Xbox 360 and $249 Wii. Nintendo, on the other hand, has focused on changing gaming interfaces, with a motion-sensor based controller for the Wii and a touch-screen input for the DS. In comparison, both Nintendo systems have experienced faster sales than Sony's PS3 and PSP, respectively.
Xbox Live, Meet PlayStation NetworkAlong with the purchase of the Xbox 360 comes the option to connect to what is known as Xbox Live through either Ethernet or WiFi connectivity. Xbox live provides 360 users with network game interfaces, but also allows for the purchase of all sorts of media content such as movies and music. The push my Microsoft to have the Xbox 360 as the end all media station signifies the beginning of the end for traditional brick and mortar stores such as Blockbuster. In an effort to compete with this service, Sony will be offering a similar service through its newest PS 3 devices in addition to its televisions, hoping to have 90% of its products PlayStation Network compataible by 2011.[15] Playstation Network is expected to afford PS 3 and Sony televsion users connectivity to nearly all of its licenced media starting in the summer of 2008.
PicturesMajor movie studios Buena Vista, 20th Century Fox, Warner Bros., Paramount, and Universal are the main competitors of Sony's movie business. This market relies on a few blockbusters for most of its revenue, and such hits may be difficult to predict. Sony's portfolio of successful films includes Spiderman, The Da Vinci Code, Crouching Tiger Hidden Dragon, and Capote.
[16]
Financial ServicesSony established its financial services in Japan in 2004. At the time, the Japanese insurance and banking market was underserved. Sony Financial Holdings have been one of the most profitable segments for the company, with an operating margin of 13% in 2007.[9] However, due to increasing privatization in the Japanese market and decreasing total value of insurance policies, Sony's financial business will be negatively affected, as indicated by the segment's 9.1% decrease in operating margin in 2008.[9]
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